﻿package away3d.events{    import away3d.animators.PathAnimator;    import flash.events.Event;        public class PathEvent extends Event    {    	static public var CYCLE:String = "cycle";		static public var RANGE:String = "range";		static public var CHANGE_SEGMENT:String = "change_segment";    	        public var pathanimator:PathAnimator;        public function PathEvent(type:String, pathanimator:PathAnimator)        {            super(type);            this.pathanimator = pathanimator;        }    }}